Creativity is more reliable when it is a cycle rather than a flash of inspiration. The cycle separates understanding a challenge, opening options, and testing them, while allowing a return to an earlier step when new information appears.
For Lumen, unfinished setup is an observation, not an explanation. Before redesigning anything, the team needs to understand who stops, where, and what they are trying to do.
Six moves
- Observe: collect conversations, examples, data, and questions.
- Define: turn observation into an actionable challenge.
- Explore: generate alternatives without evaluating them at the same time.
- Choose: compare options with explicit criteria.
- Make and test: create a version proportionate to the risk.
- Learn: interpret results and record the decision.
| Move | Lumen question |
|---|---|
| Observe | Where do people hesitate? |
| Define | What must they understand before publishing? |
| Explore | How might we reduce the initial load? |
| Choose | Which option has value and can be tested? |
| Test | How will we know it is understood? |
| Learn | What remains confusing? |
Exercise
Choose a small challenge and write one line for each move. Keep the test reversible and do not affect others without permission.
Suggested answer
For an internal document, observe repeated questions, define the first step people cannot find, generate options, test a checklist with two people, and adjust wording from their questions.
Common mistakes
- Treating the cycle as a one-way line.
- Calling a full implementation a test.
- Saving outcomes but not decisions.
Conclusion
The creative process alternates understanding, exploration, selection, testing, and learning. We next distinguish the thinking modes that help at each point.
Creativity Course: From Ideas to Solutions
Module 1: Understanding and Activating Creativity
- What creativity is and when it creates value
- Creativity in the professional environment
- Myths and realities about creativity
Module 2: How Creative Thinking Works
- The creative process as an iterative cycle
- Divergent, convergent, and lateral thinking
- Personal and environmental barriers
Module 3: Techniques for Exploring Alternatives
- Brainstorming: generating without judging
- Mind maps: visualising connections
- SCAMPER
- Lateral thinking: challenging assumptions
- Six hats: thinking from several perspectives
Module 4: From Challenge to Solution
- Identifying, defining, and reframing problems
- Generating alternatives for a defined challenge
- Evaluating and selecting ideas with criteria
- Prototyping, implementing, and learning
Module 5: Creativity Lab
- Guided workshop: collaborative brainstorming
- Guided workshop: building a mind map
- Guided workshop: redesigning with SCAMPER
- Case study: innovation in a technology company
- Case study: a creative solution in healthcare
