In this section, we will delve into the fascinating world of operating system (OS) development by creating a basic OS kernel. This module will cover the fundamental concepts and provide practical steps to build a simple kernel from scratch.
Objectives
- Understand the role and structure of an OS kernel.
- Learn how to set up a development environment for kernel programming.
- Write and compile a basic kernel.
- Implement essential kernel functions.
Prerequisites
Before starting this module, ensure you have:
- Basic knowledge of Assembly language.
- Familiarity with C programming (as we will use C for some parts of the kernel).
- A development environment set up for Assembly and C programming.
- Understanding the OS Kernel
What is a Kernel?
The kernel is the core component of an operating system. It manages system resources and allows software to interact with hardware. Key responsibilities include:
- Process Management: Handling the execution of processes.
- Memory Management: Managing system memory and allocation.
- Device Management: Interfacing with hardware devices.
- File System Management: Managing files and directories.
Types of Kernels
- Monolithic Kernel: All OS services run in kernel space.
- Microkernel: Only essential services run in kernel space; others run in user space.
- Hybrid Kernel: Combines elements of monolithic and microkernel designs.
- Setting Up the Development Environment
Tools Required
- Assembler: NASM (Netwide Assembler)
- Compiler: GCC (GNU Compiler Collection)
- Linker: LD (GNU Linker)
- Emulator: QEMU (for testing the kernel)
Installing the Tools
# Install NASM sudo apt-get install nasm # Install GCC sudo apt-get install gcc # Install LD sudo apt-get install binutils # Install QEMU sudo apt-get install qemu
- Writing the Basic Kernel
Bootloader
The bootloader is the first code that runs when a computer starts. It loads the kernel into memory and transfers control to it.
Example Bootloader (boot.asm)
[BITS 16] [ORG 0x7C00] start: ; Set up the stack cli xor ax, ax mov ds, ax mov es, ax mov ss, ax mov sp, 0x7C00 ; Load the kernel mov si, msg call print_string ; Infinite loop jmp $ print_string: mov ah, 0x0E .next_char: lodsb cmp al, 0 je .done int 0x10 jmp .next_char .done: ret msg db 'Loading kernel...', 0 times 510-($-$$) db 0 dw 0xAA55
Compiling the Bootloader
Writing the Kernel
The kernel will be written in C and Assembly. The entry point will be in Assembly, and it will call a C function.
Example Kernel (kernel.c)
void kernel_main() { const char *str = "Hello, Kernel World!"; char *vidptr = (char*)0xb8000; // Video memory starts here unsigned int i = 0; unsigned int j = 0; // Clear the screen while (j < 80 * 25 * 2) { vidptr[j] = ' '; vidptr[j+1] = 0x07; // Attribute-byte: light grey on black screen j = j + 2; } j = 0; // Write the string to video memory while (str[j] != '\0') { vidptr[i] = str[j]; vidptr[i+1] = 0x07; ++j; i = i + 2; } return; }
Kernel Entry Point (kernel_entry.asm)
[BITS 32] [GLOBAL kernel_entry] kernel_entry: ; Set up the stack mov esp, 0x90000 ; Call the kernel main function call kernel_main ; Infinite loop hlt
Compiling the Kernel
# Compile the C kernel gcc -m32 -ffreestanding -c kernel.c -o kernel.o # Compile the Assembly entry point nasm -f elf32 kernel_entry.asm -o kernel_entry.o # Link the kernel ld -m elf_i386 -T linker.ld -o kernel.bin kernel_entry.o kernel.o
Linker Script (linker.ld)
ENTRY(kernel_entry) SECTIONS { . = 0x100000; .text : { *(.text) } .data : { *(.data) } .bss : { *(.bss) } }
Creating the OS Image
Running the Kernel in QEMU
- Implementing Essential Kernel Functions
Basic Functions
- Screen Output: Displaying text on the screen.
- Memory Management: Allocating and deallocating memory.
- Interrupt Handling: Managing hardware and software interrupts.
Example: Screen Output Function
void print_string(const char *str) { char *vidptr = (char*)0xb8000; unsigned int i = 0; while (str[i] != '\0') { vidptr[i*2] = str[i]; vidptr[i*2+1] = 0x07; ++i; } }
Practical Exercise
Task
- Modify the kernel to display a custom message.
- Implement a function to clear the screen.
- Add a simple memory allocation function.
Solution
- Modify
kernel_main
to callprint_string
with a custom message. - Implement
clear_screen
function. - Implement a basic memory allocation function using a simple memory pool.
Example Solution
void clear_screen() { char *vidptr = (char*)0xb8000; unsigned int j = 0; while (j < 80 * 25 * 2) { vidptr[j] = ' '; vidptr[j+1] = 0x07; j = j + 2; } } void kernel_main() { clear_screen(); print_string("Custom Kernel Message"); } #define MEM_POOL_SIZE 1024 char memory_pool[MEM_POOL_SIZE]; unsigned int mem_index = 0; void* malloc(unsigned int size) { void* mem = &memory_pool[mem_index]; mem_index += size; return mem; }
Conclusion
In this section, we have covered the basics of creating a simple OS kernel. We started with understanding the role of a kernel, setting up the development environment, writing a basic kernel, and implementing essential functions. This foundational knowledge prepares you for more advanced kernel development topics, such as process management, advanced memory management, and hardware interfacing.
In the next module, we will explore more advanced assembly concepts, including interrupts, system calls, and optimizing assembly code.
Assembly Programming Course
Module 1: Introduction to Assembly Language
- What is Assembly Language?
- History and Evolution of Assembly
- Basic Concepts and Terminology
- Setting Up the Development Environment
Module 2: Assembly Language Basics
- Understanding the CPU and Memory
- Registers and Their Functions
- Basic Syntax and Structure
- Writing Your First Assembly Program
Module 3: Data Representation and Instructions
Module 4: Control Flow
Module 5: Advanced Assembly Concepts
- Interrupts and System Calls
- Macros and Conditional Assembly
- Inline Assembly in High-Level Languages
- Optimizing Assembly Code
Module 6: Assembly for Different Architectures
Module 7: Practical Applications and Projects
- Writing a Simple Bootloader
- Creating a Basic Operating System Kernel
- Interfacing with Hardware
- Debugging and Profiling Assembly Code