Introduction
In this section, we will delve into the concepts of interrupts and system calls, which are crucial for understanding how assembly language interacts with the hardware and the operating system. By the end of this module, you will have a solid understanding of how interrupts and system calls work, and how to use them in your assembly programs.
What are Interrupts?
Interrupts are signals sent to the CPU by external devices or software to indicate that an event needs immediate attention. They temporarily halt the current CPU operations, save the state, and execute a function called an interrupt handler or interrupt service routine (ISR).
Types of Interrupts
- Hardware Interrupts: Generated by hardware devices (e.g., keyboard, mouse) to signal the CPU.
- Software Interrupts: Generated by software instructions to request services from the operating system.
How Interrupts Work
- Interrupt Request (IRQ): An interrupt signal is sent to the CPU.
- Interrupt Acknowledgment: The CPU acknowledges the interrupt and saves the current state.
- Interrupt Handling: The CPU executes the ISR.
- Return from Interrupt: The CPU restores the saved state and resumes normal execution.
Example: Handling a Keyboard Interrupt
section .data msg db 'Key pressed!', 0 section .bss section .text global _start _start: ; Enable keyboard interrupts mov al, 0x01 out 0x21, al ; Infinite loop to keep the program running jmp $ keyboard_interrupt: ; Print message mov edx, len msg mov ecx, msg mov ebx, 1 mov eax, 4 int 0x80 ; Acknowledge the interrupt mov al, 0x20 out 0x20, al ; Return from interrupt iret
Explanation
- Enable keyboard interrupts: The
out
instruction is used to enable keyboard interrupts. - Infinite loop: Keeps the program running to wait for interrupts.
- Interrupt handler: Prints a message when a key is pressed and acknowledges the interrupt.
What are System Calls?
System calls are mechanisms that allow user-space programs to request services from the kernel (operating system). They provide an interface for performing operations like file manipulation, process control, and communication.
Common System Calls
- read: Reads data from a file descriptor.
- write: Writes data to a file descriptor.
- open: Opens a file.
- close: Closes a file descriptor.
- exit: Terminates a process.
How System Calls Work
- System Call Invocation: The program invokes a system call using a software interrupt (e.g.,
int 0x80
in Linux). - Kernel Mode: The CPU switches to kernel mode to execute the system call.
- System Call Handling: The kernel performs the requested operation.
- Return to User Mode: The CPU switches back to user mode and returns the result.
Example: Using the write
System Call
section .data msg db 'Hello, World!', 0xA len equ $ - msg section .text global _start _start: ; Write message to stdout mov eax, 4 ; syscall number for sys_write mov ebx, 1 ; file descriptor 1 (stdout) mov ecx, msg ; pointer to message mov edx, len ; message length int 0x80 ; invoke system call ; Exit program mov eax, 1 ; syscall number for sys_exit xor ebx, ebx ; exit code 0 int 0x80 ; invoke system call
Explanation
- Write message to stdout: The
write
system call is invoked to print the message to the standard output. - Exit program: The
exit
system call is invoked to terminate the program.
Practical Exercises
Exercise 1: Handling a Timer Interrupt
Task: Write an assembly program that handles a timer interrupt and prints a message every second.
Solution:
section .data msg db 'Timer interrupt!', 0xA len equ $ - msg section .bss section .text global _start _start: ; Enable timer interrupts mov al, 0x01 out 0x21, al ; Infinite loop to keep the program running jmp $ timer_interrupt: ; Print message mov edx, len mov ecx, msg mov ebx, 1 mov eax, 4 int 0x80 ; Acknowledge the interrupt mov al, 0x20 out 0x20, al ; Return from interrupt iret
Exercise 2: Using the read
System Call
Task: Write an assembly program that reads input from the user and prints it back to the screen.
Solution:
section .bss buffer resb 128 section .text global _start _start: ; Read input from stdin mov eax, 3 ; syscall number for sys_read mov ebx, 0 ; file descriptor 0 (stdin) mov ecx, buffer ; pointer to buffer mov edx, 128 ; buffer size int 0x80 ; invoke system call ; Write input to stdout mov eax, 4 ; syscall number for sys_write mov ebx, 1 ; file descriptor 1 (stdout) mov ecx, buffer ; pointer to buffer mov edx, 128 ; buffer size int 0x80 ; invoke system call ; Exit program mov eax, 1 ; syscall number for sys_exit xor ebx, ebx ; exit code 0 int 0x80 ; invoke system call
Common Mistakes and Tips
- Forgetting to Acknowledge Interrupts: Always acknowledge hardware interrupts to avoid repeated handling of the same interrupt.
- Incorrect System Call Numbers: Ensure you use the correct syscall numbers for the intended operations.
- Buffer Overflows: Be cautious with buffer sizes to prevent overflows and potential security vulnerabilities.
Conclusion
In this section, we covered the fundamentals of interrupts and system calls in assembly language. We explored how interrupts work, how to handle them, and how to use system calls to interact with the operating system. By practicing the provided exercises, you should now have a solid understanding of these concepts and be prepared to apply them in more complex assembly programs.
Assembly Programming Course
Module 1: Introduction to Assembly Language
- What is Assembly Language?
- History and Evolution of Assembly
- Basic Concepts and Terminology
- Setting Up the Development Environment
Module 2: Assembly Language Basics
- Understanding the CPU and Memory
- Registers and Their Functions
- Basic Syntax and Structure
- Writing Your First Assembly Program
Module 3: Data Representation and Instructions
Module 4: Control Flow
Module 5: Advanced Assembly Concepts
- Interrupts and System Calls
- Macros and Conditional Assembly
- Inline Assembly in High-Level Languages
- Optimizing Assembly Code
Module 6: Assembly for Different Architectures
Module 7: Practical Applications and Projects
- Writing a Simple Bootloader
- Creating a Basic Operating System Kernel
- Interfacing with Hardware
- Debugging and Profiling Assembly Code