Error handling is a crucial aspect of any programming language, and RPG is no exception. Proper error handling ensures that your programs can gracefully handle unexpected situations, providing meaningful feedback to users and maintaining the integrity of your data and processes.
Key Concepts in Error Handling
-
Types of Errors:
- Syntax Errors: Mistakes in the code that prevent the program from compiling.
- Runtime Errors: Errors that occur during the execution of the program.
- Logical Errors: Errors in the logic of the program that produce incorrect results.
-
Error Handling Techniques:
- Built-in Error Handling: Using RPG's built-in mechanisms to handle errors.
- Custom Error Handling: Writing your own procedures to manage errors.
-
Common Error Handling Functions:
MONITOR
ON-ERROR
ENDMON
Built-in Error Handling
RPG provides several built-in constructs to handle errors. The most commonly used are MONITOR
, ON-ERROR
, and ENDMON
.
MONITOR Block
The MONITOR
block is used to monitor a section of code for errors. If an error occurs within the MONITOR
block, control is transferred to the ON-ERROR
block.
Dcl-S num1 Int(10); Dcl-S num2 Int(10); Dcl-S result Int(10); num1 = 10; num2 = 0; Monitor; result = num1 / num2; // This will cause a divide by zero error On-Error; Dsply 'An error occurred: Division by zero'; EndMon;
ON-ERROR Block
The ON-ERROR
block is used to specify what should happen when an error occurs within the MONITOR
block.
ENDMON
The ENDMON
keyword is used to end the MONITOR
block.
Custom Error Handling
In addition to built-in error handling, you can create custom error handling procedures to manage errors in a more sophisticated manner.
Example: Custom Error Handling Procedure
Dcl-Proc HandleError; Dcl-Pi HandleError; errorMsg Char(100); End-Pi; Dsply errorMsg; End-Proc; Dcl-S num1 Int(10); Dcl-S num2 Int(10); Dcl-S result Int(10); num1 = 10; num2 = 0; Monitor; result = num1 / num2; On-Error; CallP HandleError('An error occurred: Division by zero'); EndMon;
Practical Exercises
Exercise 1: Basic Error Handling
Task: Write a program that attempts to read a file. If the file does not exist, display an error message.
Solution:
Dcl-F myFile Disk(*Input) UsrOpn; Monitor; Open myFile; On-Error; Dsply 'Error: File does not exist'; EndMon; Close myFile;
Exercise 2: Custom Error Handling
Task: Write a program that performs a division operation. If a division by zero occurs, call a custom error handling procedure.
Solution:
Dcl-Proc HandleError; Dcl-Pi HandleError; errorMsg Char(100); End-Pi; Dsply errorMsg; End-Proc; Dcl-S num1 Int(10); Dcl-S num2 Int(10); Dcl-S result Int(10); num1 = 10; num2 = 0; Monitor; result = num1 / num2; On-Error; CallP HandleError('An error occurred: Division by zero'); EndMon;
Common Mistakes and Tips
- Ignoring Errors: Always handle errors appropriately. Ignoring errors can lead to unexpected behavior and data corruption.
- Overusing MONITOR Blocks: Use
MONITOR
blocks judiciously. Overusing them can make your code harder to read and maintain. - Not Logging Errors: Consider logging errors to a file or database for later analysis.
Conclusion
Error handling is an essential skill for any RPG programmer. By understanding and using RPG's built-in error handling constructs, as well as creating custom error handling procedures, you can create robust and reliable programs. Practice the exercises provided to reinforce your understanding and prepare for more advanced topics.
RPG Programming Course
Module 1: Introduction to RPG Programming
Module 2: Core Concepts
Module 3: Working with Data
Module 4: Advanced Programming Techniques
Module 5: RPG IV and Beyond
Module 6: Integrating RPG with Modern Technologies
Module 7: Real-World Applications
- Building a Simple Application
- Case Study: Inventory Management System
- Case Study: Payroll System
- Best Practices and Code Review