In this section, we will write our first RPG program: the classic "Hello World" example. This simple program will help you understand the basic structure and syntax of RPG.
Key Concepts
- Program Structure: Understanding the basic layout of an RPG program.
- Source Specifications: Learning about the different specification types in RPG.
- Output Operations: How to display output to the user.
Program Structure
An RPG program is divided into several sections, each serving a specific purpose. The main sections are:
- Control Specifications: Define the overall behavior of the program.
- File Specifications: Define the files used by the program.
- Data Description Specifications: Define the data structures and variables.
- Calculation Specifications: Contain the logic of the program.
- Output Specifications: Define the output format.
Source Specifications
RPG uses different specification types, each identified by a letter in the first column of the source line:
- H: Control Specifications
- F: File Specifications
- D: Data Description Specifications
- C: Calculation Specifications
- O: Output Specifications
For our "Hello World" program, we will primarily focus on the H, D, and C specifications.
Writing the "Hello World" Program
Let's write a simple RPG program that prints "Hello World" to the console.
Step-by-Step Code Explanation
- Control Specifications (H-spec): Define the program's overall behavior.
- Data Description Specifications (D-spec): Define the variables.
- Calculation Specifications (C-spec): Contain the program logic.
Code Example
Detailed Explanation
-
Control Specifications (H-spec):
H DFTACTGRP(*NO) ACTGRP(*NEW)
DFTACTGRP(*NO)
: Indicates that the program does not run in the default activation group.ACTGRP(*NEW)
: Specifies that the program runs in a new activation group.
-
Data Description Specifications (D-spec):
D msg S 50A INZ('Hello World')
msg
: A variable of type character (A
) with a length of 50.INZ('Hello World')
: Initializes the variablemsg
with the string "Hello World".
-
Calculation Specifications (C-spec):
C EVAL *INLR = *ON C DSPLY msg
EVAL *INLR = *ON
: Sets the last record indicator (*INLR
) to*ON
, which ends the program.DSPLY msg
: Displays the value ofmsg
to the console.
Practical Exercise
Exercise
Write an RPG program that displays the message "Welcome to RPG Programming!" on the console.
Solution
H DFTACTGRP(*NO) ACTGRP(*NEW) D welcomeMsg S 50A INZ('Welcome to RPG Programming!') C EVAL *INLR = *ON C DSPLY welcomeMsg
Explanation
- The
welcomeMsg
variable is initialized with the string "Welcome to RPG Programming!". - The
DSPLY
operation displays the value ofwelcomeMsg
to the console.
Common Mistakes and Tips
- Forgetting to set
*INLR
to*ON
: This will cause the program to not terminate properly. - Incorrect initialization of variables: Ensure that the variable type and length match the intended use.
- Misplacing specifications: Ensure that each specification type is placed in the correct section of the program.
Conclusion
In this section, you learned how to write a simple "Hello World" program in RPG. You now understand the basic structure of an RPG program, including control, data description, and calculation specifications. This foundational knowledge will be crucial as you progress through more complex topics in RPG programming.
RPG Programming Course
Module 1: Introduction to RPG Programming
Module 2: Core Concepts
Module 3: Working with Data
Module 4: Advanced Programming Techniques
Module 5: RPG IV and Beyond
Module 6: Integrating RPG with Modern Technologies
Module 7: Real-World Applications
- Building a Simple Application
- Case Study: Inventory Management System
- Case Study: Payroll System
- Best Practices and Code Review