In this section, we will cover the fundamental syntax and structure of RPG (Report Program Generator) programming. Understanding these basics is crucial for writing and reading RPG code effectively.
Key Concepts
- Program Structure
- Specifications
- Comments
- Basic Statements
- Program Structure
An RPG program is typically divided into several sections, each serving a specific purpose. The main sections are:
- Control Specifications (H-spec): Define program-wide settings.
- File Specifications (F-spec): Define files used in the program.
- Data Definition Specifications (D-spec): Define variables, constants, and data structures.
- Input Specifications (I-spec): Define input records.
- Calculation Specifications (C-spec): Contain the logic of the program.
- Output Specifications (O-spec): Define output records.
- Specifications
Control Specifications (H-spec)
Control specifications set global parameters for the program. They are optional but useful for defining program-wide settings.
File Specifications (F-spec)
File specifications define the files that the program will use. This includes input, output, and update files.
Data Definition Specifications (D-spec)
Data definition specifications are used to define variables, constants, and data structures.
Input Specifications (I-spec)
Input specifications define the format of input records. This is less commonly used in modern RPG IV.
Calculation Specifications (C-spec)
Calculation specifications contain the logic of the program. This is where most of the programming happens.
Output Specifications (O-spec)
Output specifications define the format of output records. Like I-specs, these are less commonly used in modern RPG IV.
- Comments
Comments are used to explain the code and are ignored by the compiler. In RPG, comments can be added using //
for single-line comments or /* ... */
for multi-line comments.
- Basic Statements
Assignment
Assignment statements are used to assign values to variables.
Arithmetic Operations
RPG supports basic arithmetic operations like addition, subtraction, multiplication, and division.
Conditional Statements
Conditional statements are used to execute code based on certain conditions.
Loops
Loops are used to execute a block of code multiple times.
Practical Example
Let's put it all together in a simple RPG program that reads a name and age, then displays them.
H dftactgrp(*no) bnddir('QC2LE') FMYFILE IF E K DISK D Name S 50A D Age S 3P 0 C *ENTRY PLIST C PARM Name C PARM Age C Name DSPLY C Age DSPLY C *INLR SETON
Explanation
- H-spec: Sets the default activation group to *no and binds the program to the QC2LE binding directory.
- F-spec: Defines
MYFILE
as an input file. - D-spec: Defines two variables,
Name
andAge
. - C-spec:
*ENTRY PLIST
andPARM
statements define the program's entry parameters.DSPLY
statements display the values ofName
andAge
.*INLR SETON
sets the last record indicator to end the program.
Exercises
Exercise 1
Write an RPG program that reads a product name and its price, then displays them.
Solution
H dftactgrp(*no) bnddir('QC2LE') FMYFILE IF E K DISK D ProductName S 50A D Price S 7P 2 C *ENTRY PLIST C PARM ProductName C PARM Price C ProductName DSPLY C Price DSPLY C *INLR SETON
Exercise 2
Modify the previous program to calculate and display the total price for a given quantity.
Solution
H dftactgrp(*no) bnddir('QC2LE') FMYFILE IF E K DISK D ProductName S 50A D Price S 7P 2 D Quantity S 3P 0 D TotalPrice S 9P 2 C *ENTRY PLIST C PARM ProductName C PARM Price C PARM Quantity C EVAL TotalPrice = Price * Quantity C ProductName DSPLY C Price DSPLY C Quantity DSPLY C TotalPrice DSPLY C *INLR SETON
Conclusion
In this section, we covered the basic syntax and structure of RPG programming, including the different types of specifications, comments, and basic statements. We also provided practical examples and exercises to reinforce the concepts. Understanding these basics will help you as you progress to more advanced topics in RPG programming.
RPG Programming Course
Module 1: Introduction to RPG Programming
Module 2: Core Concepts
Module 3: Working with Data
Module 4: Advanced Programming Techniques
Module 5: RPG IV and Beyond
Module 6: Integrating RPG with Modern Technologies
Module 7: Real-World Applications
- Building a Simple Application
- Case Study: Inventory Management System
- Case Study: Payroll System
- Best Practices and Code Review