In this section, you’ll learn how to load and display images in your Phaser game. Images are essential for creating game graphics, backgrounds, characters, and objects. Mastering this topic is a key step in building visually engaging games.
- Key Concepts
- Assets: Files such as images, audio, and data used in your game.
- Preloading: Loading assets before the game starts to ensure smooth gameplay.
- Displaying Images: Adding images to the game scene so players can see them.
- The Asset Pipeline in Phaser
Phaser uses a two-step process for working with images:
Step | Description |
---|---|
Preload | Load the image file into memory before the game starts. |
Create | Add the image to the scene so it becomes visible and interactive if needed. |
- Loading Images: The
preload
Method
preload
MethodThe preload
method is where you load all your assets. Phaser provides the this.load.image
function for loading images.
Syntax:
key
: A unique string to reference the image later.url
: The path to the image file.
Example:
Explanation:
'sky'
and'star'
are keys you’ll use to refer to these images.'assets/sky.png'
and'assets/star.png'
are the file paths.
- Displaying Images: The
create
Method
create
MethodOnce images are loaded, you can display them using this.add.image
.
Syntax:
x
,y
: Coordinates where the image will appear (in pixels).key
: The key you used inpreload
.
Example:
create() { this.add.image(400, 300, 'sky'); // Centered background this.add.image(100, 450, 'star'); // Star near the bottom left }
Explanation:
- The first image (
'sky'
) is placed at (400, 300). - The second image (
'star'
) is placed at (100, 450).
- Complete Example: Loading and Displaying Images
Here’s a minimal Phaser scene that loads and displays two images:
class MyGameScene extends Phaser.Scene { preload() { this.load.image('sky', 'assets/sky.png'); this.load.image('star', 'assets/star.png'); } create() { this.add.image(400, 300, 'sky'); this.add.image(100, 450, 'star'); } } const config = { type: Phaser.AUTO, width: 800, height: 600, scene: MyGameScene }; const game = new Phaser.Game(config);
Explanation:
- The
preload
method loads the images. - The
create
method adds them to the scene. - The game is configured to be 800x600 pixels.
- Practical Exercise
Exercise:
Load and display three different images at different positions on the screen.
Instructions:
- Download or create three images and place them in an
assets
folder. - Use the
preload
method to load them with unique keys. - Use the
create
method to display them at different coordinates.
Starter Code:
class MyGameScene extends Phaser.Scene { preload() { // Load your images here } create() { // Display your images here } } const config = { type: Phaser.AUTO, width: 800, height: 600, scene: MyGameScene }; const game = new Phaser.Game(config);
Solution:
class MyGameScene extends Phaser.Scene { preload() { this.load.image('sky', 'assets/sky.png'); this.load.image('star', 'assets/star.png'); this.load.image('player', 'assets/player.png'); } create() { this.add.image(400, 300, 'sky'); // Center this.add.image(100, 500, 'star'); // Bottom left this.add.image(700, 100, 'player'); // Top right } }
Common Mistakes & Tips:
- Mistake: Misspelling the key or file path.
Tip: Double-check your keys and file paths. - Mistake: Trying to display an image before it’s loaded.
Tip: Always load images inpreload
before using them increate
. - Tip: Use descriptive keys for your images to avoid confusion in larger projects.
- Summary
- Images must be preloaded before they can be displayed.
- Use
this.load.image(key, url)
in thepreload
method. - Use
this.add.image(x, y, key)
in thecreate
method to show images. - Always check your file paths and keys for accuracy.
Next:
You’re now ready to add visual elements to your game! In the next section, you’ll learn how to work with text in Phaser, allowing you to display scores, messages, and more.
Phaser - Game Development with JavaScript
Module 1: Introduction to Game Development and Phaser
- What is Game Development?
- Overview of Phaser
- Setting Up Your Development Environment
- Your First Phaser Project
Module 2: Phaser Basics
- Understanding the Game Loop
- Game Configuration and Scenes
- Loading and Displaying Images
- Working with Text
- Handling Input (Keyboard and Mouse)
Module 3: Sprites and Animation
Module 4: Game Physics and Interactivity
- Introduction to Physics in Phaser
- Enabling Physics on Sprites
- Collisions and Overlaps
- Interactive Objects and Events