Before you can start building games with Phaser, you need to set up a development environment that allows you to write, run, and test your code efficiently. This section will guide you through the process step by step, ensuring you have all the necessary tools to begin your journey in game development with JavaScript and Phaser.
- Key Concepts
- Text Editor/IDE: A program where you write and edit your code.
- Web Browser: Where you run and test your games.
- Local Web Server: Required to serve your game files, as some features (like loading images) need a server environment.
- Phaser Library: The JavaScript framework you'll use to build your games.
- Tools You Need
Tool | Recommended Options | Purpose |
---|---|---|
Text Editor/IDE | VS Code, Sublime Text, Atom | Writing and editing code |
Web Browser | Chrome, Firefox, Edge | Running and testing your game |
Local Web Server | Live Server (VS Code), http-server (Node.js), Python's SimpleHTTPServer | Serving files locally |
Phaser Library | Phaser 3 (latest version) | Game development framework |
- Step-by-Step Setup
Step 1: Install a Text Editor
Recommended: Visual Studio Code (VS Code)
- Download and install VS Code from the official website.
- Alternative editors: Sublime Text, Atom, or any editor you prefer.
Step 2: Install a Web Browser
- Make sure you have a modern browser like Chrome, Firefox, or Edge installed.
- These browsers have excellent developer tools for debugging.
Step 3: Set Up a Local Web Server
Some Phaser features (like loading images or audio) require your files to be served over HTTP, not just opened directly from your file system.
Option A: Using VS Code Extension (Live Server)
- Open VS Code.
- Go to the Extensions view (
Ctrl+Shift+X
). - Search for Live Server and install it.
- Open your project folder in VS Code.
- Right-click on your
index.html
file and select "Open with Live Server".
Option B: Using Node.js http-server
- Install Node.js if you haven't already.
- Open your terminal/command prompt.
- Install http-server globally:
npm install -g http-server
- Navigate to your project folder:
cd path/to/your/project
- Start the server:
http-server
- Open the provided URL (usually
http://localhost:8080
) in your browser.
Option C: Using Python (if you have Python installed)
- For Python 3:
python -m http.server
- For Python 2:
python -m SimpleHTTPServer
Step 4: Download and Add Phaser
You can use Phaser via a CDN (Content Delivery Network) or by downloading the library.
Option A: Using CDN
Add the following line to your index.html
inside the <head>
or just before the closing </body>
tag:
Option B: Downloading Phaser
- Go to the Phaser Download Page.
- Download the latest Phaser 3 build.
- Place the
phaser.js
file in your project directory (e.g., in alibs
folder). - Reference it in your
index.html
:<script src="libs/phaser.js"></script>
- Creating Your Project Structure
A simple project structure might look like this:
- index.html: The main HTML file.
- main.js: Your JavaScript game code.
- assets/: Folder for images, audio, and other resources.
- Example: Minimal index.html
Here’s a basic index.html
to get you started:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>My First Phaser Game</title> <script src="https://cdn.jsdelivr.net/npm/phaser@3/dist/phaser.js"></script> </head> <body> <script src="main.js"></script> </body> </html>
Explanation:
- The Phaser library is loaded from a CDN.
- Your game code will go in
main.js
, which is loaded after Phaser.
- Exercise: Set Up Your First Phaser Project
Task:
- Create a new folder for your project.
- Add an
index.html
file as shown above. - Add an empty
main.js
file. - Start a local web server in your project folder.
- Open your browser and navigate to
http://localhost:PORT
(replacePORT
with the port number shown by your server).
Solution:
- If you see a blank page with no errors in the browser console, your environment is ready!
- In the next lesson, you’ll add your first Phaser code.
Common Mistakes & Tips:
- Mistake: Opening
index.html
directly in the browser (file:// URL) instead of using a local server.- Tip: Always use a local server to avoid issues with loading assets.
- Mistake: Forgetting to include the Phaser script in
index.html
.- Tip: Double-check your
<script>
tags and file paths.
- Tip: Double-check your
- Summary
You have now set up a complete development environment for Phaser game development:
- Installed a code editor and browser.
- Set up a local web server.
- Added the Phaser library to your project.
- Created a basic project structure.
Next Steps:
In the next section, you’ll create your first Phaser project and see how to display something on the screen!
Phaser - Game Development with JavaScript
Module 1: Introduction to Game Development and Phaser
- What is Game Development?
- Overview of Phaser
- Setting Up Your Development Environment
- Your First Phaser Project
Module 2: Phaser Basics
- Understanding the Game Loop
- Game Configuration and Scenes
- Loading and Displaying Images
- Working with Text
- Handling Input (Keyboard and Mouse)
Module 3: Sprites and Animation
Module 4: Game Physics and Interactivity
- Introduction to Physics in Phaser
- Enabling Physics on Sprites
- Collisions and Overlaps
- Interactive Objects and Events