Conditional statements are fundamental in programming as they allow you to make decisions based on certain conditions. In Delphi/Object Pascal, conditional statements help control the flow of the program by executing different code blocks based on specific conditions.
Key Concepts
- If-Then Statement: Executes a block of code if a specified condition is true.
- If-Then-Else Statement: Executes one block of code if a condition is true and another block if the condition is false.
- Case Statement: Selects one of many code blocks to execute based on the value of an expression.
If-Then Statement
The if-then statement is the simplest form of conditional statement. It evaluates a condition and executes a block of code if the condition is true.
Syntax
Example
Explanation
ageis a variable of typeInteger.- The
ifstatement checks ifageis greater than or equal to 18. - If the condition is true, it executes
WriteLn('You are an adult.');.
If-Then-Else Statement
The if-then-else statement provides an alternative block of code to execute if the condition is false.
Syntax
Example
var
age: Integer;
begin
age := 16;
if age >= 18 then
WriteLn('You are an adult.')
else
WriteLn('You are a minor.');
end.Explanation
- The
ifstatement checks ifageis greater than or equal to 18. - If the condition is true, it executes
WriteLn('You are an adult.');. - If the condition is false, it executes
WriteLn('You are a minor.');.
Case Statement
The case statement is used when you have multiple conditions to check. It is more readable and efficient than multiple if-then-else statements.
Syntax
Example
var
grade: Char;
begin
grade := 'B';
case grade of
'A': WriteLn('Excellent!');
'B': WriteLn('Good job!');
'C': WriteLn('Well done!');
'D': WriteLn('You passed.');
'F': WriteLn('Better try again.');
else
WriteLn('Invalid grade.');
end;
end.Explanation
- The
casestatement checks the value ofgrade. - It executes the corresponding
WriteLnstatement based on the value ofgrade. - If
gradedoes not match any of the specified values, it executes theelseblock.
Practical Exercises
Exercise 1: Simple If-Then Statement
Write a program that checks if a number is positive and prints "Positive number" if true.
Solution
Exercise 2: If-Then-Else Statement
Write a program that checks if a number is even or odd and prints the result.
Solution
var
number: Integer;
begin
number := 7;
if number mod 2 = 0 then
WriteLn('Even number')
else
WriteLn('Odd number');
end.Exercise 3: Case Statement
Write a program that takes a day of the week (1-7) and prints the corresponding day name.
Solution
var
day: Integer;
begin
day := 3;
case day of
1: WriteLn('Sunday');
2: WriteLn('Monday');
3: WriteLn('Tuesday');
4: WriteLn('Wednesday');
5: WriteLn('Thursday');
6: WriteLn('Friday');
7: WriteLn('Saturday');
else
WriteLn('Invalid day');
end;
end.Common Mistakes and Tips
- Forgetting the
elseblock: Ensure you handle both true and false conditions when usingif-then-else. - Using
=instead of:=: Remember that=is for comparison, while:=is for assignment. - Not using
beginandendfor multiple statements: If you have multiple statements in aniforelseblock, enclose them inbeginandend.
Conclusion
In this section, you learned about conditional statements in Delphi/Object Pascal, including if-then, if-then-else, and case statements. These constructs allow you to control the flow of your program based on different conditions. Practice the exercises to reinforce your understanding and prepare for more complex control structures in the next section.
Delphi/Object Pascal Programming Course
Module 1: Introduction to Delphi/Object Pascal
- Introduction to Delphi and Object Pascal
- Setting Up the Development Environment
- First Delphi Application
- Basic Syntax and Structure
- Variables and Data Types
Module 2: Control Structures and Procedures
- Conditional Statements
- Loops and Iteration
- Procedures and Functions
- Scope and Lifetime of Variables
- Error Handling and Debugging
Module 3: Working with Data
Module 4: Object-Oriented Programming
- Introduction to OOP
- Classes and Objects
- Inheritance and Polymorphism
- Interfaces and Abstract Classes
- Exception Handling in OOP
Module 5: Advanced Delphi Features
- Generics and Collections
- Multithreading and Parallel Programming
- Component-Based Development
- Delphi Runtime Library (RTL)
- Advanced Debugging Techniques
Module 6: GUI Development with VCL and FMX
- Introduction to VCL
- Creating Forms and Controls
- Event-Driven Programming
- Introduction to FireMonkey (FMX)
- Cross-Platform Development with FMX
Module 7: Web and Mobile Development
- Web Development with Delphi
- RESTful Services
- Mobile Development with Delphi
- Deploying Mobile Applications
- Integrating with Web Services
Module 8: Best Practices and Design Patterns
- Code Organization and Documentation
- Design Patterns in Delphi
- Refactoring Techniques
- Unit Testing and Test-Driven Development
- Performance Optimization
