In this section, we will explore how to interact with the device's camera using Apache Cordova. This includes capturing photos, handling the captured images, and integrating them into your application. By the end of this module, you will be able to create a simple application that uses the device's camera to take pictures and display them.
Key Concepts
- Cordova Camera Plugin: The Cordova Camera Plugin provides access to the device's camera and allows you to capture photos and retrieve them.
- Camera Options: Configurations that determine how the camera behaves, such as the quality of the image, the source of the image (camera or photo library), and the format of the returned image.
- Handling Images: Techniques for displaying and storing the captured images within your application.
Installing the Camera Plugin
To use the camera functionality, you need to install the Cordova Camera Plugin. You can do this using the following command:
Using the Camera API
Basic Example
Here is a basic example of how to use the Camera API to capture a photo and display it in an image element.
<!DOCTYPE html> <html> <head> <title>Camera Example</title> <script type="text/javascript" src="cordova.js"></script> <script type="text/javascript"> document.addEventListener('deviceready', function() { document.getElementById('capturePhoto').addEventListener('click', capturePhoto); }); function capturePhoto() { navigator.camera.getPicture(onSuccess, onFail, { quality: 50, destinationType: Camera.DestinationType.DATA_URL }); } function onSuccess(imageData) { var image = document.getElementById('photo'); image.src = "data:image/jpeg;base64," + imageData; } function onFail(message) { alert('Failed because: ' + message); } </script> </head> <body> <button id="capturePhoto">Capture Photo</button> <img id="photo" src="" alt="Your Photo"> </body> </html>
Explanation
- HTML Structure: The HTML contains a button to capture the photo and an image element to display the captured photo.
- JavaScript:
- Event Listener: Listens for the
deviceready
event to ensure Cordova is fully loaded. - capturePhoto Function: Calls
navigator.camera.getPicture
to open the camera interface. - onSuccess Function: Handles the successful capture of the photo by setting the
src
attribute of the image element to the captured photo. - onFail Function: Handles any errors that occur during the photo capture process.
- Event Listener: Listens for the
Camera Options
The getPicture
method accepts several options to customize the camera behavior. Here are some commonly used options:
Option | Description |
---|---|
quality |
Quality of the saved image (0-100). |
destinationType |
Format of the returned image (DATA_URL or FILE_URI ). |
sourceType |
Source of the image (CAMERA , PHOTOLIBRARY , or SAVEDPHOTOALBUM ). |
allowEdit |
Allow simple editing of the image before selection. |
encodingType |
Encoding type of the image (JPEG or PNG ). |
targetWidth |
Width in pixels to scale the image. |
targetHeight |
Height in pixels to scale the image. |
saveToPhotoAlbum |
Save the image to the photo album on the device. |
Example with Options
Here is an example that includes more options:
function capturePhoto() { navigator.camera.getPicture(onSuccess, onFail, { quality: 75, destinationType: Camera.DestinationType.FILE_URI, sourceType: Camera.PictureSourceType.CAMERA, allowEdit: true, encodingType: Camera.EncodingType.JPEG, targetWidth: 800, targetHeight: 600, saveToPhotoAlbum: true }); }
Practical Exercise
Exercise: Capture and Display a Photo
Objective: Create a Cordova application that captures a photo using the device's camera and displays it on the screen.
Steps:
- Create a new Cordova project.
- Install the Cordova Camera Plugin.
- Add a button to capture the photo and an image element to display the photo.
- Implement the JavaScript to handle the photo capture and display.
Solution:
<!DOCTYPE html> <html> <head> <title>Camera Exercise</title> <script type="text/javascript" src="cordova.js"></script> <script type="text/javascript"> document.addEventListener('deviceready', function() { document.getElementById('capturePhoto').addEventListener('click', capturePhoto); }); function capturePhoto() { navigator.camera.getPicture(onSuccess, onFail, { quality: 75, destinationType: Camera.DestinationType.FILE_URI, sourceType: Camera.PictureSourceType.CAMERA, allowEdit: true, encodingType: Camera.EncodingType.JPEG, targetWidth: 800, targetHeight: 600, saveToPhotoAlbum: true }); } function onSuccess(imageURI) { var image = document.getElementById('photo'); image.src = imageURI; } function onFail(message) { alert('Failed because: ' + message); } </script> </head> <body> <button id="capturePhoto">Capture Photo</button> <img id="photo" src="" alt="Your Photo"> </body> </html>
Common Mistakes and Tips
- Permissions: Ensure that your application has the necessary permissions to access the camera.
- Error Handling: Always implement error handling to manage cases where the user cancels the photo capture or an error occurs.
- Image Quality: Adjust the
quality
andtargetWidth
/targetHeight
options to balance between image quality and performance.
Conclusion
In this section, you learned how to interact with the device's camera using Apache Cordova. You installed the Camera Plugin, captured photos, and displayed them in your application. You also explored various camera options to customize the behavior of the camera. With these skills, you can now integrate camera functionality into your Cordova applications, enhancing the user experience with multimedia capabilities.
Apache Cordova Course
Module 1: Introduction to Apache Cordova
- What is Apache Cordova?
- Setting Up Your Development Environment
- Creating Your First Cordova Project
- Understanding the Project Structure
Module 2: Core Concepts and APIs
- Cordova Plugins
- Using the Device API
- Accessing Device Storage
- Handling Network Information
- Interacting with the Camera
Module 3: User Interface and User Experience
- Building a Responsive UI
- Using Cordova with Frameworks (e.g., Angular, React)
- Managing User Input
- Implementing Navigation
Module 4: Advanced Cordova Features
Module 5: Deployment and Distribution
- Building for Different Platforms
- Signing and Publishing Apps
- App Store Guidelines and Best Practices
- Continuous Integration and Deployment
Module 6: Case Studies and Real-World Applications
- Case Study: Building a To-Do List App
- Case Study: Building a Weather App
- Case Study: Building a Social Media App
- Lessons Learned and Best Practices