Generics in Rust allow you to write flexible and reusable code. They enable you to define functions, structs, enums, and methods that can operate on many different types while still being type-safe. This section will cover the basics of generics, how to use them, and provide practical examples and exercises to solidify your understanding.

Key Concepts

  1. Generic Functions: Functions that can operate on different data types.
  2. Generic Structs: Structs that can hold or operate on different data types.
  3. Generic Enums: Enums that can hold different data types.
  4. Trait Bounds: Constraints that specify what functionality a type must provide to be used in a generic context.

Generic Functions

Example

Let's start with a simple example of a generic function that returns the largest element in a slice:

fn largest<T: PartialOrd>(list: &[T]) -> &T {
    let mut largest = &list[0];
    for item in list.iter() {
        if item > largest {
            largest = item;
        }
    }
    largest
}

Explanation

  • fn largest<T: PartialOrd>(list: &[T]) -> &T: This defines a function largest that takes a slice of type T and returns a reference to an element of type T.
  • T: PartialOrd: This is a trait bound that ensures the type T can be compared using the > operator.

Practical Exercise

Exercise: Write a generic function smallest that returns the smallest element in a slice.

fn smallest<T: PartialOrd>(list: &[T]) -> &T {
    let mut smallest = &list[0];
    for item in list.iter() {
        if item < smallest {
            smallest = item;
        }
    }
    smallest
}

Generic Structs

Example

Here's an example of a generic struct that can hold any type of value:

struct Point<T> {
    x: T,
    y: T,
}

impl<T> Point<T> {
    fn new(x: T, y: T) -> Self {
        Point { x, y }
    }
}

Explanation

  • struct Point<T>: This defines a struct Point with a generic type T.
  • impl<T> Point<T>: This implements methods for the Point struct with the generic type T.

Practical Exercise

Exercise: Extend the Point struct to include a method distance_from_origin that works only when T is a floating-point number.

use std::ops::Add;

impl Point<f64> {
    fn distance_from_origin(&self) -> f64 {
        (self.x.powi(2) + self.y.powi(2)).sqrt()
    }
}

Generic Enums

Example

Here's an example of a generic enum that can hold different types of values:

enum Option<T> {
    Some(T),
    None,
}

Explanation

  • enum Option<T>: This defines an enum Option with a generic type T.
  • Some(T): This variant holds a value of type T.
  • None: This variant represents the absence of a value.

Practical Exercise

Exercise: Create a generic enum Result that can hold either a value of type T or an error of type E.

enum Result<T, E> {
    Ok(T),
    Err(E),
}

Trait Bounds

Example

Here's an example of using trait bounds to constrain generic types:

fn print<T: std::fmt::Display>(value: T) {
    println!("{}", value);
}

Explanation

  • fn print<T: std::fmt::Display>(value: T): This defines a function print that takes a value of type T and prints it.
  • T: std::fmt::Display: This is a trait bound that ensures the type T implements the Display trait.

Practical Exercise

Exercise: Write a generic function compare_and_print that takes two values of type T and prints the larger one. Ensure T implements the PartialOrd and Display traits.

fn compare_and_print<T: PartialOrd + std::fmt::Display>(a: T, b: T) {
    if a > b {
        println!("Larger value: {}", a);
    } else {
        println!("Larger value: {}", b);
    }
}

Summary

In this section, you learned about generics in Rust, including how to define and use generic functions, structs, and enums. You also learned about trait bounds and how they can be used to constrain generic types. Generics are a powerful feature that allows you to write flexible and reusable code. In the next module, we will explore concurrency in Rust, which will build on the concepts you've learned so far.

Rust Programming Course

Module 1: Introduction to Rust

Module 2: Basic Concepts

Module 3: Ownership and Borrowing

Module 4: Structs and Enums

Module 5: Collections

Module 6: Error Handling

Module 7: Advanced Concepts

Module 8: Concurrency

Module 9: Advanced Features

Module 10: Project and Best Practices

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