The Lua C API allows you to extend Lua with functions written in C, and to embed Lua into C programs. This module will guide you through the basics of using the Lua C API, providing practical examples and exercises to help you understand how to integrate Lua with C.

Key Concepts

  1. Lua State: The central structure used to manage all Lua-related data.
  2. Stack Operations: Functions to manipulate the Lua stack.
  3. Calling Lua Functions from C: How to call Lua functions from C code.
  4. Registering C Functions in Lua: How to make C functions available to Lua scripts.
  5. Error Handling: Managing errors when calling Lua from C.

Lua State

The Lua state (lua_State) is a structure that represents a Lua interpreter. It holds all the information about the execution of Lua code, including global variables, the stack, and the environment.

Example: Creating a Lua State

#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>

int main() {
    lua_State *L = luaL_newstate();  // Create a new Lua state
    luaL_openlibs(L);                // Open the standard libraries

    // Your code here

    lua_close(L);                    // Close the Lua state
    return 0;
}

Explanation

  • luaL_newstate(): Creates a new Lua state.
  • luaL_openlibs(L): Opens the standard Lua libraries (e.g., base, table, string).
  • lua_close(L): Closes the Lua state and frees all associated resources.

Stack Operations

Lua uses a stack to pass values between C and Lua. The stack is a central concept in the Lua C API.

Example: Pushing and Popping Values

#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>

int main() {
    lua_State *L = luaL_newstate();
    luaL_openlibs(L);

    lua_pushnumber(L, 10);  // Push a number onto the stack
    lua_pushstring(L, "Hello, Lua!");  // Push a string onto the stack

    double num = lua_tonumber(L, -2);  // Get the number from the stack
    const char *str = lua_tostring(L, -1);  // Get the string from the stack

    printf("Number: %f\n", num);
    printf("String: %s\n", str);

    lua_pop(L, 2);  // Pop two values from the stack

    lua_close(L);
    return 0;
}

Explanation

  • lua_pushnumber(L, 10): Pushes the number 10 onto the stack.
  • lua_pushstring(L, "Hello, Lua!"): Pushes the string "Hello, Lua!" onto the stack.
  • lua_tonumber(L, -2): Retrieves the number from the second-to-last position on the stack.
  • lua_tostring(L, -1): Retrieves the string from the last position on the stack.
  • lua_pop(L, 2): Pops the top two values from the stack.

Calling Lua Functions from C

You can call Lua functions from C by pushing the function and its arguments onto the stack and then using lua_pcall.

Example: Calling a Lua Function

#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>

int main() {
    lua_State *L = luaL_newstate();
    luaL_openlibs(L);

    luaL_dostring(L, "function add(a, b) return a + b end");  // Define a Lua function

    lua_getglobal(L, "add");  // Push the function onto the stack
    lua_pushnumber(L, 5);     // Push the first argument
    lua_pushnumber(L, 3);     // Push the second argument

    if (lua_pcall(L, 2, 1, 0) != LUA_OK) {  // Call the function with 2 arguments and 1 result
        printf("Error: %s\n", lua_tostring(L, -1));
        lua_pop(L, 1);
    } else {
        double result = lua_tonumber(L, -1);  // Get the result
        printf("Result: %f\n", result);
        lua_pop(L, 1);
    }

    lua_close(L);
    return 0;
}

Explanation

  • luaL_dostring(L, "function add(a, b) return a + b end"): Defines a Lua function.
  • lua_getglobal(L, "add"): Pushes the add function onto the stack.
  • lua_pushnumber(L, 5): Pushes the first argument (5) onto the stack.
  • lua_pushnumber(L, 3): Pushes the second argument (3) onto the stack.
  • lua_pcall(L, 2, 1, 0): Calls the function with 2 arguments and expects 1 result.
  • lua_tonumber(L, -1): Retrieves the result from the stack.

Registering C Functions in Lua

You can make C functions available to Lua by registering them.

Example: Registering a C Function

#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>

int my_c_function(lua_State *L) {
    double a = lua_tonumber(L, 1);
    double b = lua_tonumber(L, 2);
    lua_pushnumber(L, a + b);
    return 1;  // Number of return values
}

int main() {
    lua_State *L = luaL_newstate();
    luaL_openlibs(L);

    lua_register(L, "my_c_function", my_c_function);  // Register the C function

    luaL_dostring(L, "result = my_c_function(10, 20)");  // Call the C function from Lua
    lua_getglobal(L, "result");
    double result = lua_tonumber(L, -1);
    printf("Result: %f\n", result);

    lua_close(L);
    return 0;
}

Explanation

  • my_c_function(lua_State *L): Defines a C function that adds two numbers.
  • lua_register(L, "my_c_function", my_c_function): Registers the C function as my_c_function in Lua.
  • luaL_dostring(L, "result = my_c_function(10, 20)"): Calls the C function from Lua.
  • lua_getglobal(L, "result"): Retrieves the result from the Lua global environment.

Error Handling

Error handling in the Lua C API is done using lua_pcall and checking its return value.

Example: Error Handling

#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>

int main() {
    lua_State *L = luaL_newstate();
    luaL_openlibs(L);

    if (luaL_dofile(L, "non_existent_file.lua") != LUA_OK) {
        printf("Error: %s\n", lua_tostring(L, -1));
        lua_pop(L, 1);
    }

    lua_close(L);
    return 0;
}

Explanation

  • luaL_dofile(L, "non_existent_file.lua"): Attempts to execute a Lua file.
  • lua_tostring(L, -1): Retrieves the error message from the stack.
  • lua_pop(L, 1): Pops the error message from the stack.

Practical Exercise

Exercise: Integrate a C Function with Lua

  1. Write a C function that multiplies two numbers.
  2. Register this function in Lua.
  3. Call the function from a Lua script and print the result.

Solution

#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>

int multiply(lua_State *L) {
    double a = lua_tonumber(L, 1);
    double b = lua_tonumber(L, 2);
    lua_pushnumber(L, a * b);
    return 1;
}

int main() {
    lua_State *L = luaL_newstate();
    luaL_openlibs(L);

    lua_register(L, "multiply", multiply);

    luaL_dostring(L, "result = multiply(10, 20)");
    lua_getglobal(L, "result");
    double result = lua_tonumber(L, -1);
    printf("Result: %f\n", result);

    lua_close(L);
    return 0;
}

Explanation

  • multiply(lua_State *L): Defines a C function that multiplies two numbers.
  • lua_register(L, "multiply", multiply): Registers the C function as multiply in Lua.
  • luaL_dostring(L, "result = multiply(10, 20)"): Calls the C function from Lua.
  • lua_getglobal(L, "result"): Retrieves the result from the Lua global environment.

Conclusion

In this section, you learned how to use the Lua C API to integrate Lua with C. You covered the basics of creating a Lua state, manipulating the stack, calling Lua functions from C, registering C functions in Lua, and handling errors. These skills are essential for extending Lua with custom functionality and embedding Lua into C applications.

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