Dynamic programming in C# is a powerful feature that allows developers to write flexible and dynamic code. It enables the use of dynamic types, which can be particularly useful when dealing with scenarios where the type of data is not known at compile time. This section will cover the basics of dynamic programming, including the dynamic keyword, and provide practical examples and exercises to help you understand and apply these concepts.

Key Concepts

  1. Dynamic Type: The dynamic keyword allows you to bypass compile-time type checking. The type of a dynamic variable is resolved at runtime.
  2. ExpandoObject: A class that allows you to dynamically add and remove members at runtime.
  3. DynamicObject: A base class that provides a way to implement dynamic behavior in your objects.

Dynamic Type

Explanation

The dynamic keyword in C# is used to declare variables whose type is determined at runtime. This can be useful in scenarios where you need to interact with COM objects, work with dynamic languages, or handle JSON data.

Example

using System;

class Program
{
    static void Main()
    {
        dynamic value = 10;
        Console.WriteLine($"Value: {value}, Type: {value.GetType()}");

        value = "Hello, World!";
        Console.WriteLine($"Value: {value}, Type: {value.GetType()}");

        value = DateTime.Now;
        Console.WriteLine($"Value: {value}, Type: {value.GetType()}");
    }
}

Explanation

  • Initially, value is assigned an integer.
  • Then, value is reassigned a string.
  • Finally, value is reassigned a DateTime object.
  • The type of value is determined at runtime, and the GetType() method is used to display the type.

ExpandoObject

Explanation

The ExpandoObject class allows you to dynamically add and remove members at runtime. It is part of the System.Dynamic namespace.

Example

using System;
using System.Dynamic;

class Program
{
    static void Main()
    {
        dynamic expando = new ExpandoObject();
        expando.Name = "John Doe";
        expando.Age = 30;

        Console.WriteLine($"Name: {expando.Name}, Age: {expando.Age}");

        expando.Greet = new Action(() => Console.WriteLine($"Hello, {expando.Name}!"));
        expando.Greet();
    }
}

Explanation

  • An ExpandoObject is created and assigned to the dynamic variable expando.
  • Members Name and Age are dynamically added.
  • A method Greet is dynamically added and invoked.

DynamicObject

Explanation

The DynamicObject class provides a base class for objects that participate in dynamic behavior. By inheriting from DynamicObject, you can override methods to define custom dynamic behavior.

Example

using System;
using System.Dynamic;

class MyDynamicObject : DynamicObject
{
    public override bool TryGetMember(GetMemberBinder binder, out object result)
    {
        result = $"You tried to access '{binder.Name}'";
        return true;
    }
}

class Program
{
    static void Main()
    {
        dynamic obj = new MyDynamicObject();
        Console.WriteLine(obj.SomeProperty);
    }
}

Explanation

  • MyDynamicObject inherits from DynamicObject.
  • The TryGetMember method is overridden to provide custom behavior when accessing members.
  • When SomeProperty is accessed, the custom message is returned.

Practical Exercises

Exercise 1: Dynamic Type

Task: Create a dynamic variable and assign different types of values to it. Print the value and its type after each assignment.

Solution:

using System;

class Program
{
    static void Main()
    {
        dynamic value = 42;
        Console.WriteLine($"Value: {value}, Type: {value.GetType()}");

        value = 3.14;
        Console.WriteLine($"Value: {value}, Type: {value.GetType()}");

        value = "Dynamic Programming";
        Console.WriteLine($"Value: {value}, Type: {value.GetType()}");
    }
}

Exercise 2: ExpandoObject

Task: Create an ExpandoObject and dynamically add properties and methods to it. Print the properties and invoke the methods.

Solution:

using System;
using System.Dynamic;

class Program
{
    static void Main()
    {
        dynamic expando = new ExpandoObject();
        expando.FirstName = "Jane";
        expando.LastName = "Doe";

        expando.GetFullName = new Func<string>(() => $"{expando.FirstName} {expando.LastName}");

        Console.WriteLine($"Full Name: {expando.GetFullName()}");
    }
}

Exercise 3: DynamicObject

Task: Create a class that inherits from DynamicObject and override the TrySetMember method to store dynamic properties in a dictionary. Override the TryGetMember method to retrieve the properties.

Solution:

using System;
using System.Collections.Generic;
using System.Dynamic;

class MyDynamicObject : DynamicObject
{
    private Dictionary<string, object> _properties = new Dictionary<string, object>();

    public override bool TrySetMember(SetMemberBinder binder, object value)
    {
        _properties[binder.Name] = value;
        return true;
    }

    public override bool TryGetMember(GetMemberBinder binder, out object result)
    {
        return _properties.TryGetValue(binder.Name, out result);
    }
}

class Program
{
    static void Main()
    {
        dynamic obj = new MyDynamicObject();
        obj.Name = "Dynamic Object";
        obj.Value = 12345;

        Console.WriteLine($"Name: {obj.Name}, Value: {obj.Value}");
    }
}

Common Mistakes and Tips

  • Type Safety: Using dynamic bypasses compile-time type checking, which can lead to runtime errors. Use it judiciously.
  • Performance: Dynamic operations are generally slower than static operations due to the overhead of runtime type resolution.
  • Debugging: Debugging dynamic code can be more challenging. Ensure you have proper error handling and logging in place.

Conclusion

Dynamic programming in C# provides a flexible way to handle scenarios where types are not known at compile time. By using the dynamic keyword, ExpandoObject, and DynamicObject, you can create dynamic and adaptable code. However, it's important to use these features judiciously to avoid potential runtime errors and performance issues. In the next section, we will explore memory management and garbage collection in C#.

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